Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
In-game GUI
#21
Gawian Wrote:No that screen shot is not an actual in-game, I should have said so if that was unclear right now I have no idea what I'm going to use for a base source, but if what my mock-up is showing isn't possiable how can I make it so it would work in a mirage or mirage spin off engine?

As I said, you would need to add some DX8 capabilities.

DX7 does support alpha blending, but it is slow, resource eating and looks poor.

At one point I just had the base client with spells added over the top on DX8 polygons so I could alpha blend them and stuff.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)