01-06-2007, 06:16 PM
Gawian Wrote:No that screen shot is not an actual in-game, I should have said so if that was unclear right now I have no idea what I'm going to use for a base source, but if what my mock-up is showing isn't possiable how can I make it so it would work in a mirage or mirage spin off engine?
As I said, you would need to add some DX8 capabilities.
DX7 does support alpha blending, but it is slow, resource eating and looks poor.
At one point I just had the base client with spells added over the top on DX8 polygons so I could alpha blend them and stuff.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?