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Sign Errors
#8
Rezeyu Wrote:No, that can't be it, because Magnus said that it DOES display the name of the sign in the editor, which should be txtName...


And just like all editors I'm assuming that his sign Editor's txtName draws from Sign.Name..

Which means he already has the SignRec


Unless txtName is loaded some other way for the sign tut, in which case maybe I was right in the first place.

yes but when you select the sign from the index list it sends data to the server to get the info for that sign


this won't be perfectly right but when you call for sign editor to open, add this code before the data is sent saying the sign editor can be opened:

Server Side:
Code:
dim Sn as long
dim SnPacket as string
SnPacket = "signnames"
for Sn = 1 to MAX_SIGNS
     SnPacket = SnPacket & SEP_CHAR & trim(sign(Sn).name)
next Sn
SnPacket = SnPacket & SEP_CHAR & END_CHAR
call senddatato(index, SnPacket)

Client Side (clientTCP, forgotten the sub name, the data one):
Code:
if lcase(parse(0)) = "signnames" then
     dim Sn as long
     for Sn = 1 to MAX_SIGNS
          sign(Sn).name = trim(parse(Sn))
     next Sn
     exit sub
end if


That will add all of the sign names to the client which is going to edit them before you get the index list, then it can show the names ON the list

if there's any bugs, please tell me, cheers Smile
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