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DX8+
#25
So we shouldn't really be worrying about the need to render more than 1000 sprites (which I can do in DX8 without my fps dropping below my monitor refresh rate). So is the extra work and language knowledge needed to use DX9 and DX10 really worth it, even in a 3D game? Because I don't think anyone programming in VisualBasic will need anywhere near that amount of Sprites on screen at the same time, even in tandem with 3D models.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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