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DX8+
#9
I don't think you can...

But, DX8, if programmed properly can be even more convenient than Direct Draw.

After looking around, I was linked to Lucky's VB Game Tutorials, and using the tutorial to init DX8 (Part 1 Part 2), a small piece of code from the tutorial on 2D Game Design in DX8 (Here) and for menu backgrounds (my entire engine is DX8) I used the tutorial on loading large textures onto a surface (Here) and then made a few functions and subroutines, added a few scripted files so you could easily change textures, sizes, sprites etc. without having to edit the game engine (all textures need to be in multiples of 2 (32x32, 64x64, 96x96, 256x256 etc. etc.) so it is hard to hard code (*hint @ pun*) the entire graphics engine) and then a few automated services and it works even better than Direct Draw (Faster (if you have a 3D graphics support Wink), alphablending, rotation and less CPU usage (Personally I can load up to 1500 sprites onto the screen, whilst having them rotated, alphablended etc. and still have my FPS 4 above my monitor refresh rate))

Wow. I do believe I used little to no punctuation there. Ah, shoot me.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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