25-04-2007, 02:04 AM
Update it xD.
And for the GlobalMsg, already tried that and it gives me an error on it and says..
Wrong number of arguments or invalid property assignments

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EDIT:
MAJOR FIX FOR IT! I fixed it, it just wansn't registering straight so i had compared it to a previous call add text, well heres the correct packet
.
And for the GlobalMsg, already tried that and it gives me an error on it and says..
Wrong number of arguments or invalid property assignments

-----------
EDIT:
MAJOR FIX FOR IT! I fixed it, it just wansn't registering straight so i had compared it to a previous call add text, well heres the correct packet

Code:
If (LCase(Parse(0)) = "weather") Then
If Val(Parse(1)) = WEATHER_RAINING And GameWeather WEATHER_RAINING Then
Call TextAdd(frmMirage.txtChat, "You see rain drops falling from the sky above!", True)
End If
If Val(Parse(1)) = WEATHER_SNOWING And GameWeather WEATHER_SNOWING Then
Call TextAdd(frmMirage.txtChat, "You see snow falling from the sky above!", True)
End If
If Val(Parse(1)) = WEATHER_NONE Then
If GameWeather = WEATHER_RAINING Then
Call TextAdd(frmMirage.txtChat, "The rain beings to calm.", True)
ElseIf GameWeather = WEATHER_SNOWING Then
Call TextAdd(frmMirage.txtChat, "The snow is melting away.", True)
End If
End If
GameWeather = Val(Parse(1))
RainIntensity = 100
If MAX_RAINDROPS RainIntensity Then
MAX_RAINDROPS = RainIntensity
ReDim DropRain(1 To MAX_RAINDROPS) As DropRainRec
ReDim DropSnow(1 To MAX_RAINDROPS) As DropRainRec
End If
End If