23-04-2007, 10:20 PM
Matt Wrote:Tos, quit trying to doubt me...
PDoA has not crashed since I released in Early Feburary. Yeah, nearly two months. And you know what else? I've had about 20+ players on at a time, running other applications. It hardly lags for me or anyone else, and it takes up only 1/50th of my memory.
Go, work on MT, I want to see something come out of it. If you spend ALL your time trying to find problems with PDoA, nothing good will come out of it.
And yeah, saving every minute is overexaggerating, but I didn't want to save it to memory, because when the player requests for time, it pulls it from the ini, not from memory. So, yeah, that's another thing about the system. Like I said, very basic. If you wanna make it something better, be my guest...
he's just cranky... he ain't been laid for awhile

and 2.0 is about a week away, battle animations and all, and a full list of tutorials on the website, fully integrated website to game will come shortly after... with many little bonuses...
what have you got going up to now? being able to capture a pokémon? omg, mt had that like over a YEAR ago, everything in MT is 100% bug free, no lag, no problems.
And RE Advocate:
I'm busy working with all the backend stuff rather than graphical wise... You say about © graphics? Matt's whole GAME is stole.. every single in-game graphic! So don't use that against me...
I've recently hired a couple of mappers, who'll be completely changing the layout of the game up to now... They are waiting for the 2.0 client to begin work as there are many changes to the maps in 2.0 which would mean having to do alot of the stuff again.
THANK YOU.