22-04-2007, 02:17 PM
MediaPlayer Supported Sound
Much shorter than FMod.
Refrences
Location: C:\WINDOWS\system32\msdxm.ocx
modSound
Syntax
sub GameDestroy
Sub HandleData (just after "Unload frmMapProperties")
OPTIONAL EXTRA: PREVIEW MAP MUSIC IN EDITOR
frmMapProperties
OPTIONAL EXTRA: LOOPING SONGS
frmSound
Sub GameLoop
Much shorter than FMod.
Refrences
Code:
Windows Media Player
modSound
Code:
Public MusicPlayer As New MediaPlayer.MediaPlayer
Public CurrentSong As String
Public Sub PlayMusic(ByVal Song As String)
If Song CurrentSong Then
MusicPlayer.Open App.Path & "\data\music\" & Song
CurrentSong = Song
End If
End Sub
Syntax
Code:
PlayMusic "Ripple.mp3"
sub GameDestroy
Code:
MusicPlayer.Stop
Set MusicPlayer = Nothing
Sub HandleData (just after "Unload frmMapProperties")
Code:
PlayMusic SaveMap.Music & ".mid"
OPTIONAL EXTRA: PREVIEW MAP MUSIC IN EDITOR
frmMapProperties
Code:
Private Sub Command1_Click()
PlayMusic scrlMusic.Value & ".mid"
End Sub
OPTIONAL EXTRA: LOOPING SONGS
frmSound
Code:
Public Sub MidiLoop()
If MusicPlayer.PlayState = mpStopped Then
MusicPlayer.Play
End If
End Sub
Code:
midiloop
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?