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32*64 NPC's Full Tut
#4
Not sure if I was the only one that got this error, but my NPc's kept showing up like this if the sprite number was odd:

[Image: ErrorNPC64.png]

So I simply went into Sub NPCEditorOk() and changed this line:

Code:
Npc(EditorIndex).Sprite = frmNpcEditor.scrlSprite.Value * 2

And in Sub NPCEditorInit()

Code:
frmNpcEditor.scrlSprite.Value = Npc(EditorIndex).Sprite / 2

(At first I thought I need to double the editor's scroll value, but that wasn't the case.)
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