10-04-2007, 10:59 PM
Braydok Wrote:I tried, but how do you send the x and y that you got to the server?
Would it work like this?
Code:call SendData("RIGHTWARP" & sep_char & x & sep_char & y & end_char)
And then on server side:
Code:if Lcase(parse(0)) = "rightwarp" then
Call PlayerWarp(index, GetPlayerMap(index), x, y)
end if
Would that work?
~Braydok
You've got the right idea, but no. The server needs to know which part of the packet the x and y are.
So,
Code:
if Lcase(parse(0)) = "rightwarp" then
x = Parse(1)
y = parse(2)
Call PlayerWarp(index, GetPlayerMap(index), x, y)
end if
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?