04-11-2006, 08:35 PM
Alright, again with the stupid byte array problems. when i send a map to the server, it doesn't save. i did an
aLen(Getplayermap(myindex))
on both (with the index change on the server), and the client outputs
64
while the server outputs
60
i believe that is the problem, but i don't know what could be causing it... all of the recs match up. :evil:
anyone have any ideas?
aLen(Getplayermap(myindex))
on both (with the index change on the server), and the client outputs
64
while the server outputs
60
i believe that is the problem, but i don't know what could be causing it... all of the recs match up. :evil:
anyone have any ideas?