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Why are there 2 npcs for the map?
#1
Well ya know how theres the npc array of bytes in the maprec, then theres the MapNpc array, why both? The MapNpc array even contains the type byte(which is the only thing in the other npc array) so why both?!

I don't understand it.
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#2
REMOVE IT, were the next generation lol, we shall be faster O_O
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#3
Both of you have some mad issues, I swear. You guys make fun of each other all the time, and then say silly little things like what grim just somehow spit out. Lol.
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#4
I know, there both stark raving mad. Do you really trust these guys as forum mods? Big Grin Big Grin

Naa only kidding, but just wondering, did you manage to figure it with whatever you made out from grims post?
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#5
grim knows I mentioned it because im looking through all the code while porting the client to java, he was saying, do whatever makes more sense because we are supposed to be improving the code as we go, not just directly porting it over. Wink.
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#6
exactly, we have done so much together we know exactly what the others mean.
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#7
And everyone else thinks you're crazy. Lol.
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#8
Maybe we are?

But my question still stands, what the hell is the point of both, seems like a waste to me.
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#9
it probably useless you know how consty's programming has proven to be.

try changing it aound?
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#10
What im doing is making the mapnpc in the Map class(like the maprec, but cooler) since it contains the npc num anyway.
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#11
make sure you tlel me what you change client whise that will cause server change.
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#12
it will still act the same with the server. However you might wanna think about why theres the npc thing in the maprec yet theres a 3dimensional array for mapnpcs server side xD
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