27-07-2009, 08:00 PM
RPS Stands for Role playing Story, heres what I'm talking about, please lemme know what you think about my system.
MAIN QUEST SYSTEM
The main quest system is not an average Quest system. It is a series of quests tied into one HUGE quest with a major story behind it. Of course players will also be able to do side quests from other NPC's but this quest is basically like making an RPG online with a story other than the average hack and slash Online RPG.
The Editor: The editor will have all sorts of pieces and parts. It will have these parts:
1. Story
2. Beginning Message
3. Part Editor
4. End Story
5. End Reward
Story
The story can be accessed through a quest panel, the player simply reads qhat the quest is about. Also as they progress through the quest, their quest journal also updates as they progress.
Beginning Message
The beginning message is just an introduction to the quest.
Part Editor
The part editor is the most important part of the editor. There can be anywhere from 1-5000 parts to the quest. The way the quest works is that NPC's are assigned Parts of the quest. The NPC is selected in the NPC editor. NPC's can have multiple roles in the quest, so you can see the same NPC a lot during this quest. The part editor is broken up into a few pieces:
-Begin Message
-Met Requirements Message
-End Message
-Part Type (NPC Event, Go to map)
-Part Type Vitals (Item To Obtain, NPC to kill, NPC to talk to, map number to go to)
-Rewards(Exp, item, +Vitals)
End Story
This shows once the main quest is completed.
End Reward
Things like a lot of money, the best weapon, things like that. Maybe access to a new place with another quest?
Once you complete a Part of the quest, you move on to the next part of the quest automatically after you gain your rewards. This I think would be great because it gives players an actual experience, and soemthing else you never really see in ORPG's.. A STORY, especially one they get to experience.
MAIN QUEST SYSTEM
The main quest system is not an average Quest system. It is a series of quests tied into one HUGE quest with a major story behind it. Of course players will also be able to do side quests from other NPC's but this quest is basically like making an RPG online with a story other than the average hack and slash Online RPG.
The Editor: The editor will have all sorts of pieces and parts. It will have these parts:
1. Story
2. Beginning Message
3. Part Editor
4. End Story
5. End Reward
Story
The story can be accessed through a quest panel, the player simply reads qhat the quest is about. Also as they progress through the quest, their quest journal also updates as they progress.
Beginning Message
The beginning message is just an introduction to the quest.
Part Editor
The part editor is the most important part of the editor. There can be anywhere from 1-5000 parts to the quest. The way the quest works is that NPC's are assigned Parts of the quest. The NPC is selected in the NPC editor. NPC's can have multiple roles in the quest, so you can see the same NPC a lot during this quest. The part editor is broken up into a few pieces:
-Begin Message
-Met Requirements Message
-End Message
-Part Type (NPC Event, Go to map)
-Part Type Vitals (Item To Obtain, NPC to kill, NPC to talk to, map number to go to)
-Rewards(Exp, item, +Vitals)
End Story
This shows once the main quest is completed.
End Reward
Things like a lot of money, the best weapon, things like that. Maybe access to a new place with another quest?
Once you complete a Part of the quest, you move on to the next part of the quest automatically after you gain your rewards. This I think would be great because it gives players an actual experience, and soemthing else you never really see in ORPG's.. A STORY, especially one they get to experience.