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Non-MS Games and engines .. where are they?
#1
So guys .. are most the people here using only MS, or are some of them creating games from scratch or with non-ms-related engines, or what?

We have a very small forum section with hardly any threads .... damn!
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#2
well if everything goes right in the next few weeks you should see some stuff comming from me
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#3
Im basing my game on mirage source... I'm not that good to start from scratchTongue
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#4
Well most people who dive into ORPG development when using VB6 arn't good enough to make their own engine, and instead just modify other people's engines or just make games.
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#5
Good thing is im having visual basic lessons on highschool Tongue ,Bad thing is that vb kind of suk so Ill have to search for a good summer school that teachs me another language or for my last option buy a c++ book and learn from it xD
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#6
Well as shown from the first open source release of Digital Reality (formerly GTRPG) I'm capable of programming an engine from scratch, but I really see no need to if I'm doing something in VB6. Mirage isn't written very well. But when it comes to changing an entire system, it's pretty damn easy.

Bleh...

http://www.digi-reality.net

C#.Net -- it's perfect for an opensource project, because it can be decompiled easily enough.
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#7
Krloz Wrote:Good thing is im having visual basic lessons on highschool Tongue ,Bad thing is that vb kind of suk so Ill have to search for a good summer school that teachs me another language or for my last option buy a c++ book and learn from it xD

:roll:

People who say C++ is so much better then VB are people who obviously haven't been around the programming scene long enough or have a lot of programming experience. True, C++ CAN, emphesis on CAN, be better, but doesn't mean it always is. Code isn't magically faster because it is C++. Also, you're making a 2d ORPG, not a 3D MMORPG/FPS - most of your speed goes into rendering, that is it.
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#8
no, I mean if I learn c++ I'll we leaving the 2d thing and change to something bigger ;o
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#9
Ah, gotcha. My bad. :oops:
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