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A few Q's
#1
I am going to be driving (er riding actually) in a car for 10+ hours on sunday monday wednesday and thursday, and i will have nothing to do, so i figured i would make a mirage type engine (same thing as mirage, but codded from scratch) and i had a couple of questions before i start.

Should i use Sing Double or Tripple Buffering?
and
Should i work with resource files or .bmp/png/gif/whatever files.

more questions to come. Thanks!
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#2
errrr just read up on resources, they are a waste of time, nevermind that question,
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#3
Sing Double?

As for which file type, it should be fairly obvious. DirectDraw = .bmp, Dx8 = .png
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#4
whoops i should have checked what i wrote, sing = single. and thanks for the help/
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