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Test Server Online - Stability Testing
#1
http://www.mirage-realms.com/forums/view...?f=9&t=203

Quote:Good morning all! The server has been built and set up, its running like a charm!

Now that its up and been running for 24 hours, its time to stress test the thing. This time however, the Test Server is going fully public! This means, all you have to do to download the client is register on the forums, then you will be able to see the download link and you are guaranteed a chance to come and run around on MR.

I will warn you guys that there isn't much to see and do gameplay wise, this is deliberate. This is not a feature release or gameplay test, this is a hardware test. So, essentially, once you get online, start changing maps lots / talking a lot, using emoticons etc. I want you to come online, go afk, whatever - the more connections the better!

Of course, there will be some fun and games as usual to keep you all busy :] Below is a list of changes that have been made since the last test server, we know all of them work so I wouldn't worry about testing them so much, but you will notice the client has become a lot more tidy. Please note, a lot of 'behind the scenes' stuff has changed, but we know your not interested in that so its not listed ^.^

Added
- Added on-screen event messages, and massively overhauled all textual client feedback.
- Added hold Alt and hit a direction to change the dir you are facing
- Added Brush By - Walk into a npc or player on a friendly map to move by them
- Attacks can be seen by everyone now

Bug Fixes - All Fixed
- Target not rendering at the East or West sides of the screen
- When killing an NPC with a spell, it doesn't display the Exp gained
- When an enemy NPC is targeted and casting a healing spell, it takes the mana but does nothing
- Double clicking trade NPC's can cause the game to close
- Guild prefixes are do not line up correctly on-screen
- NPC's and Players standing on items, if you hover over them you still see the item name rendered
- If you target a player and an NPC on the map dies, your target disappears but you still have the player targeted
- If an NPC isn't hurting you, you cant see it attacking you
- If your spell does no damage to an NPC the animation doesn't show
- When you do no damage to an NPC, it should say "Deflected", and the same if an NPC cannot damage you
- Guild Deletion wasn't working correctly
- Able to spoof trade packet
- Double the max string size of the Shops "Join Say"
- Shopkeepers use movement frequency now
- Items were being taken away even if you didn't create a guild

Other
- Re-wrote nearly all event messages
- Re-Structured all of the feedback you get from guild-related event messages
- Standardised the colour coordination of all event messages

You will shortly be able to find the client for download on the forums in the "Server Times & Download Clients" section - I look forward to seeing you online! Please post all bugs in the "Bugs and Testing" section.

Regards,
Fox
Lead Developer

p.s. Just a small warning, we have realised a time delay needs to be put in the change direction feature, as at the moment if you hammer your direction changes you'll get booted by the server for packet spamming. This has been noted!

Everyone come join the test!
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