09-07-2007, 12:25 AM
Work towards version 0.4.0 of the engine will concentrate on the graphical options of the engine;
UPDATED: 05/08/2007
* Add .PNG support from forum tutorial to reduce graphics load, not completely sure about this after reading forum, looking into zlib compression.
* Blit Dev Client editors graphics from surfaces to reduce graphics load further.
* Make character sprites 32x64 by default - opening the way for paperdoll, may extend animations aswell.
* Make item graphics available in 32x32, ?64x64 and 128x128 options? undecided if really needed.
* Make npc graphics available in 32x64, 64x64 and 128x128 options.
* Add graphical spells effects for static and projectile spells.
* More stuff as I think of it !
None of this is definate, what with the recent change of plans, but this is the bit that needs doing next I think.
UPDATED: 05/08/2007
* Add .PNG support from forum tutorial to reduce graphics load, not completely sure about this after reading forum, looking into zlib compression.
* Blit Dev Client editors graphics from surfaces to reduce graphics load further.
* Make character sprites 32x64 by default - opening the way for paperdoll, may extend animations aswell.
* Make item graphics available in 32x32, ?64x64 and 128x128 options? undecided if really needed.
* Make npc graphics available in 32x64, 64x64 and 128x128 options.
* Add graphical spells effects for static and projectile spells.
* More stuff as I think of it !
None of this is definate, what with the recent change of plans, but this is the bit that needs doing next I think.