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The choice is 32x32 or 64x32... Help?
#1
Well basically i need your help. I've been working on 2 games and i want to stick with one. Both are practically identical.. But the image system is different. 32x32 and 64x32... Choose? It'll most likely be the 64x32 of course. ^_^
*Original*
[Image: Preview.bmp]
*Updated*
[Image: test.bmp]


P.S. : Sorry for being away for all this time.. I'm finally back for you who dont remember me.. =P
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#2
It's 32x64 and I say go with the 32x64. 32x32 just looks weird.
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#3
I agree with Xero. Though, you still need to make the legs longer.
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#4
32x64 generally tends to look better when placed next to a 32x32 sprite of the same style and skill.

I don't like the look of your sprites though >_>
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#5
You dont like the sprites? Cry
Well.. Uhh.. I dont know then, maybe my game wont be anything special if my sprites suck.. =/

I did a few changes this morning... Made the head smaller to match the larger legs, but his head looks slightly large. =P
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#6
He's looking at the sky. I can get you a Kaizer template, you can look at it and compare.
http://img503.imageshack.us/img503/6506 ... rusui4.png

FirZen
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#7
Don't like that one either. Looks like she's got a head tumor.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#8
Its a he. And that's your guide for hair. Tongue well, remove the tumor if you want to.

Paulo Sousa
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