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Leveling and Stat Improvement
#1
Let's hear everyone's thought on leveling and stat improvement systems.

Leveling:
1. Kill an NPC, get exp, level up.
2. Perform an action, get exp for that action. The more exp, the better you are.

Stat Improvement:
1. You get a few points you distribute every level.
2. Your class determines stat improvement on level up.
3. Performing actions can raise stats.
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#2
One, and one.
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#3
James Wrote:2, 2 & 3
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#4
Beres Wrote:
James Wrote:2, 2 & 3
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#5
Nean Wrote:
Beres Wrote:
James Wrote:2, 2 & 3
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#6
Acruno Wrote:
Nean Wrote:
Beres Wrote:
James Wrote:2, 2 & 3
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#7
1 and 2
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#8
Please give reasoning behind your choice. We need to know why a method is better than any of the others. It's common sense.

Also, do not quote train here.
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#9
James Wrote:Class-based auto leveling stats is good and offers valid differences between classes other than "omg spells just for my class11!"

Also, being able to level up individual stats (if not your main class stats then there is a limit) allows you to do additional work to raise stats if you really wanted to, adds more to do, and more functionality.

I actually agree. One or two stat points per level on top of the auto given stat points per level would be best.
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#10
1: 1st
2: 2nd

1) Killing and completing quests is the best way to level up I say. This way
n00bs and profs will be able to level up normally. Noobs can't level up with skills if they are n00bs :O
(point of this words is => Larger Audience that enjoy playing

2) Player can easily get confused what to spend points on at the start, specialy
those that are new to the game and are not sure what each stat do and what
class that they are playing needs mostly => automatic points increase wins
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