Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Npc Placement
#1
I would do this myself, but I don't feel like programming. Anyway, its like in the npc editor, you have the option to place the npc on a certain map. It would come up with a list like the map report tutorial.
Reply
#2
What's wrong with doing it in the map editor?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#3
Nothing, but its more convenient to be able to place it right in the npc editor. I am not saying take it out of the map editor, I am saying make it both places.
Reply
#4
Mhh... but if you did it with a list box, you'd only be able to place the npc in one place >_>
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#5
Robin you dont seem to be understanding this. You don't save any values in the npc, you just put a little part of the map editor in the npc editor. If you are placing the npc multiple places, you open the npc editor, make the npc, find the map, press save. Find the other map, press save, etc.
Reply
#6
I do understand, but from what you said it seemed like you wanted to add a list box to the NPC editor which would save when you saved the NPC.

But if you wanted to add a separate save button next to the listbox, purely for saving the npc to that certain map, you should have said so ;D
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#7
Sorry. I hate when I assume people read my mind. Thats what happens after playing super smash brothers for an hour against the computer. Big Grin
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)