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Saving Player Not Needed
#1
I dont really see why the saving player timer is really needed. I noticed from my two betas that my server doesn't crash. And each player is saved when they logout and they do not stay online for many hours. So I kind of think that saving the players all the time is overrated.
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#2
I havnt happened to me so far, but I only had my server running for about a week last time.
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#3
Major Wrote:I havnt happened to me so far, but I only had my server running for about a week last time.

what would happen if your internet or a piece of hardware failed? O.O
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#4
Then he wouldn't be able to run a server anymore..
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#5
Robin Wrote:Then he wouldn't be able to run a server anymore..

If that were the case... why even run a server?
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#6
Zephius Wrote:
Robin Wrote:Then he wouldn't be able to run a server anymore..

If that were the case... why even run a server?

That's like asking why anyone runs a server, because there might be a hardware failure.

What the hell are you on about?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#7
Well I will remove the saving part, and maybe make it so each person can choose to save his player when he want to.
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#8
I think that's a poor idea.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#9
I think it's a good idea not to have the player saved all the time. My server wont crash Tongue
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#10
@ Robin

If you don't have backup servers/parts or a backup line then that defeats the purpose of even running one.

@William

If you made it so they could choose when to save I would definantly think that could be abused. Item duping, account duping, DOS.
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#11
It'd be really easy to spam your server and crash it.

Btw, I thought mine wouldn't crash either, but it did not too long ago. Nothing big, fixed it easily, but it still crashed.

Your server always has the possibility of crashing. If you remove this, then there is seriously something wrong with you and your game will prolly end up crashing and you'll regret it.

Just use the tut to make it save one player every 5 or 10 minutes or something like that.

Instead of saving them all at once.

WoW uses the World Save crap, I hated that. A lot of lag when that happened.
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#12
Zephius Wrote:@William

If you made it so they could choose when to save I would definantly think that could be abused. Item duping, account duping, DOS.
Eh, why? I would just send the index, then save the player if the index is online.

Perfekt Wrote:It'd be really easy to spam your server and crash it.
No it wouldn't, you do know that you can make it so you can only press the button onse every 5 minute etc.
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#13
Major Wrote:
Zephius Wrote:@William

If you made it so they could choose when to save I would definantly think that could be abused. Item duping, account duping, DOS.
Eh, why? I would just send the index, then save the player if the index is online.

Perfekt Wrote:It'd be really easy to spam your server and crash it.
No it wouldn't, you do know that you can make it so you can only press the button onse every 5 minute etc.

Obviously. But what if people all press it at once? Odds are, it's gonna crash.

Besides, there ARE ways around doing that, if someone really wants to crash your server, they can easily do it.

It's just a dumb idea, imo. But do what you want, it's your game.
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#14
Yeah, don't let people save individually... either do it all at once, which I recommend, or don't do it at all. Saving a few players shouldn't take long anyways.
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#15
I say keep the automated player saving. I personally will have my server save every 30 minutes. With two tutorials for optimizing player saving (One written by YOU) and converting accounts to either binary or MySQL tables, saving all online players should be non issue.
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