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Essence - Website up!
#1
[Image: essencesmalllogo.png]
http://orpgcreation.com

Check it out :]

The source will be released tomorrow once I get the new GUI from Rory.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#2
Amazing Big Grin

I just might use this Big Grin

One problem with me is registration. I haven't gotten the e-mail yet (been about 15 minutes).
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#3
Wasnt it Life's Essence? Or something to that?
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#4
Don't ever get rid of the slogan or the face ;D
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#5
I'm not planning on doing so :]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#6
Joined Big Grin
Love the slogan, can't wait till its ready for download. Sounds like i'm gonna be wasted during rugby due to lack of sleep because of it. Incase you haven't guessed - i'll most likely be using it - I was about to work on EE 2.7's source for a possible new game but based on what i've seen i think i'll use this instead.
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#7
Rory just sent me a screenshot of the new GUI and it looks amazing. I'll be adding it in later today hopefully!

As soon as I've programmed it in, I'll be releasing the source.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#8
love the slogan XD

can't wait ^.^
Reply
#9
Latest news + Screeny!

http://www.orpgcreation.com/essence/news.php
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#10
Screenshots of the new GUI up!
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#11
Everythings looking awsome :wink:
Reply
#12
The download is up!

http://www.orpgcreation.com/essence/view...?page_id=3
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#13
Do you plan on posting tutorials to update the engine when you release newer versions?
Reply
#14
i love this engine :mrgreen:
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#15
I'll be releasing a new release tomorrow, fixing the bugs that have been found and with Rory's new GUI, I'll then be posting a lot of tutorials.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#16
i think that i found a boug, when i cuse the map editor and click the atribute of threes i cant click again the atribute of skills, its show the threes atribute again

sorry for my horrible english :|
Reply
#17
You need to set the tree type, the level required to chop down the tree and the reward you get from the tree before you can do anything else in the map editor.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#18
In frmMapEditor:

Replace:
Code:
Private Sub Command8_Click()
EnableMapEditor
End Sub
With:
Code:
[code]Private Sub Command8_Click()
picTree.Visible = False
EnableMapEditor
End Sub
Reply
#19
Beta 2 will be released soon. As soon as Rory finishes his GUI Tongue

Beta 2 Changelog:

Quote:Beta 2 Changes:

Fixed login lag
Because of the way the new character system works, a lot of
lag was been created when logging in and the player could wait up
to 2 minutes before being able to see the game after logging in.
I removed the useless packets which were being sent and forth and
set it all serverside.

Fixed tree cancel button
When pressing the 'cancel' button in the mapeditor whilst
working on a tree tile, it now closes the correct window.

Inventory Description Window and Drop/Use fixed
The inventory description window now shows the item your mouse
is hovering over and can now correctly read the entire inventory
in it's 4x5 grid. The use and drop commands now also work properly.

Character Rendering
After unequiping an item, the character screen will re-render the
default empty slot graphics.

Item Equiping / Unequiping
It's now more obvious when you equip and unequip equipment as
a message will appear in your chat box. I also added similar messages
for the potions as well, which will now tell you when you've quaffed
a potion and uses an easy Green, Blue + Red colour scheme for easy
recognition.

Winsock > IOCP
I've removed the IOCP socket system and replaced it with
good ol' winsock! There is now no need to register the
COMSocketServer library file.

Completed Itemset
I completed the itemset which is shipped with the client.
It now consists of all the item sprites from Star Ocean.

1 Year Later: Perfect Sprites!
For those of you who don't know, I winged my way through GCSE Maths
ending up with a B because of 5 questions I guessed right xD
Basically, I needed to use negative mathematics to make it appear
as if the sprite was partially been rendered offscreen by calculating
how much of the sprite was outside of the map then changing the
rec accordingly. Finally, after a few cups of coffee and 20 minutes of trial
and error I managed to do it! Both for the left of the screen and the right!
It's been bugging me for over a year. I've had a simple prevention system in
place before but this little fix has made my days happier Tongue

NPC Max_MapY Bug Fixed!
Thanks to the person who reported this. I only just realised what was causing
this bug whilst doing the above code! The problem lies with my movement speed
code. As most of you will know, in Mirage and all of it's offshoot engines you
can basically have only two movement speeds. 4 + 8. This is because of the amount
of pixels you can find in a tile (32) so the original movement system could
only have movement speeds which could multply into 32 directly.
It was a fairly easy fix once I realised how to bypass this limit, and I simply
added a check in the movement systems. After moving an entire tile, it checked
to see if the sprite had moved over the 32 pixel threshold, and if so set it back
to 32. This would stop the sprite going over the movement threshold and stop
it from sliding off the map which happens in all other engines :]
Well, basically what this meant was that the NPC, when moving downwards to the
Max_MapY tile, he'd try and render outside the backbuffer, stopping the
entire lower half from being rendered. I added a simple check in BltNPC which made
sure that if he was on the lowest tile, he was rendered Big Grin

Doors Bugfix'd
Had a few complaints about doors causing a lot of disruption. I've fixed
the RTE errors you could get. These were caused by the server telling the client
to open/close doors that either didn't exist, or where outside the map!
You can also no longer send messages and open doors at the same time. You need
to send the message then open the door.
I've also fixed it so doors don't re-close themselves whenever you change maps.
This was caused by the TempTile being set as 0 when being cleared, which was
the first frame in the small closing/opening animation. It's now set to 2 when
cleared.

Sound Effects
All the buttons now have sound effects! One for when you first select the button,
one for correct entry and one for incorrect entry.

Music Options
When you set Music to 'Off' in the options screen, the main menu music will
immediatly stop rather than carry on after you accept the changes.

Spells
Thanks to Aydan for pointing this one out. If you tried to cast a spell
on a friendly NPC then it would cause the cooldown loop to mess up and would
freeze your character. This is now fixed by making sure that the spell
cast when targetting a friendly NPC is a self-effect spell only, and that
you can only use friendly spells on other players in a safezone.
I also fixed the cast times so you no longer have to wait for
your melee weapon timer to finish.

Character
You can now see your equipment's information by hovering your mouse over
the icon in your character window.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#20
Beta 2 of Essence Released: http://www.orpgcreation.com/essence/news.php
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#21
Awesome.

Can you delete the accounts Giaken and GIAKEN? I want to use GIAKEN, but it won't let me...so I need to recreate it.
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#22
changed your name to GIAKEN.
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#23
Amazing Big Grin

Oh and I just noticed that my experience.exe comes shipped with the server :o
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#24
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#25
[quote="Robin"]
Reply


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