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Show us the bltTransparent code.
By the way, this is going to lag your game to hell.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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Really? Is blitTransparent that much worse than bitblt?
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BitBlting 50 picture boxes is bad in itself.
I was working with the Konfuze Milestone source the other day, and when I opened the inventory my FPS dropped from 32 to 21.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
My FPS doesn't drop at all with the same visual inventory system. O_o
It stays a constant 32 FPS.
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This was whilst I was running some computer-intensive games.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
I'm still curious as to why people are blitting into many picboxes -- it's much easier to just make a formula to blit all the items into one picbox, and making the entire picbox clickable by dividing sections up into 32 x 32 boxes and making an array for the item numbers.. Hmm.
Maybe I should make a tutorial.
EDIT: Sorry if this was a gravedigging post -- wasn't watching dates, and just realized that the last reply was August 18th.