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Mirage Source to VB.NET
#1
Does anybody think it's time to start converting the Engine to a different language? Soon, VB6 won't be supported on future operating systems, so I think it's time to gather a few people up to start converting Mirage Source to C++/VB.NET
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#2
me was thinking bout that too...I'm soon gonna start some crash course on VB.NET at school, (I say 'crash course', cause the class main teacher really doesn't know what's she's doing sometimes...), but then I look at the guide's and such for VB.NET, and I can't find a half decent site that has good tut's on VB.NET, besides Microsoft's site itself....

meh, I'm goona try and learn both VB6 and VB.NET....but I'm all ear's too for MS or something new being converted over to VB.NET Wink Not that I'll be much help...me try to be but...

-Tay
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#3
GameBoy Wrote:Does anybody think it's time to start converting the Engine to a different language? Soon, VB6 won't be supported on future operating systems, so I think it's time to gather a few people up to start converting Mirage Source to C++/VB.NET
VB will still be supported? Are you talking about Mac or something?
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#4
I use Vista. It's still works. And that just came out, so I wouldn't worry about it. There won't be a new OS until around 2012 or so.

Besides, Grim already has this started.
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#5
Id bet Verr could make a vb to VB.net convertor anyway so dont worry Tongue
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#6
VB.Net is not good to use, plain and simple. Your source would be open more or less.
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#7
VB.net sucks, Use C#.net or C++.net, Im going to learn C#.net.
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#8
I use VB6 on my Vista as well, and as Advocate stated, I doubt a new Windows OS is coming out anyimte soon.
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#9
[spoiler]Go ahead and use VB.NET and see how fast someone in particular ends up with the source code to your closed source engine/game.[/spoiler]

I suggest C#. Its object oriented and powerful. Only problem is, it's difficult to find documentation on the internet for Visual C#, so I stick with generic C# compilers. Let's me work with Linux software too, which is a plus side.
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#10
Google C sharp Mono and C sharp Compilers
or you can search http://www.thefreecountry.com for some nifty ones. I think they have C# Mono and whatnot.

[Edit]
Assuming C# is only Visual C#.NET is the same as assuming C++ is .NET as well Tongue don't get confused by Microsoft, that's what they want you to think.
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#11
Yes as far as i no. They are nothing alike. Like VB.net is not the same as VB. Im not sure if it goes for all.

What is the great difference between C# and C#.net
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#12
Beats me, I don't use C#.NET.
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#13
I have been watching your project as well. Seems to be really good. Cant wait tell release. I just only started C#.net so i dont no to much into it yet.
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#14
Hi guys,
In my experience I would say C# is a much more solid language than VB.Net. It feels more natural and is heavily object oriented.There are alot of C# tutorials out there like this one (http://www.csharp-station.com/Tutorial.aspx)that covers almost every thing. C# and VB.Net run on the .Net Framework, just as Java runs on the Java Virtual Machine.

[C# App] ->[.Net Framework] ->[Windows]
[Java App] ->[Java Virtual Machine] ->[Windows]

as opposed to

[C++]->[Windows]

On the upside applications are managed better and an extra layer of defense is provided in case something goes wrong (you would rarely encounter a Java or .Net program that crashes your system). On the downside users have to download the large frameworks to run your programs.
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#15
The problem is that C# is editable source more or less.


So if they convert MSE to C sharp, and someone wants to keep their game private, or closed soruce... They really can't.
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#16
Rezeyu Wrote:The problem is that C# is editable source more or less.


So if they convert MSE to C sharp, and someone wants to keep their game private, or closed soruce... They really can't.
hello everyone. it's my first post in this forum and i'm not english so don't blame me if i'm not good at it.
I started converting Mirage to VB.NET and, after some problems, i thing i'm gonna finish the conversion in a few days...

however, starting from Visual Studio 2005, there's a tool called DotFuscator which makes your source code completely protected and unable to be disassembled with MSIL
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