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jumpstart bug....:(
#1
well I named it lol... In this bug your person will just stop then walk off the screen. is there any fixes out there that are hidden or something?

Oh when the character walks off the screen you can't use him.
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#2
Well, I dont know about mirage and if theres movementspeed variables.. But in elysium, If you set it above 10 or something, that bug will occur once in a while.
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#3
CuChulainn Wrote:Well, I dont know about mirage and if theres movementspeed variables.. But in elysium, If you set it above 10 or something, that bug will occur once in a while.
Maybe the % chance of the bug occuring is somehow related to movement speed.
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#4
I thought it was because of the way the char offset was dealt with

Not sure if I'm right, but doesn't the offset system work by making the char move Walk_speed / Run_speed every frame and only stopped when the char was on the start off the next tile, so if the walk_speed or run_speed wasn't able to be divided by tile size exactly it meant that the char would overshoot the start of the next tile and keep 'sliding'


ORR, did I just make that up?
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#5
You got it in one Funky Wink

Have movement as 4.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#6
Try typing /respawn
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#7
The problem is when I release my game, and people start to play it. I don't want to refresh or restart the game every time a person does it, but it happens more when there is more than one players in the game. I would say its not the movement, but the saving and loading that's doing it.

That's just my guess after doing the glitch over and over trying to see what causes it. The glitch only happened to me when the map was reloading or refreshing itself, and i already tried the movement thing and it didn't help at all. Did it the same amount as with my regular settings.
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