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Walking issues
#1
A friend is having problems logging in, so I am making this post for him:


Hello everyone at Mirage Source. I would like to bring to your attention a bug I am currently having that I have been unable to fix. I have asked many different programmers good and bad for some help with this and this problem has found to be so far unfixable. Whenever someone logs into the server with their character and runs around everything is fine and perfect and they are no flaws or problems. But when someone else logs in and starts to run/walk around and the other character watches they see a form of lag, Almost like if the person's character is running/walking and is missing blocks.

An example of this would be like starting as 1 being the top frame and 10 being the bottom one

1 2 3 5 7 10

This problem happens on all types of PC's fast and slow and all types of lines. We have tried many different settings and ways of fixing this. The only way left would be a flaw in the programming. Could anyone help me with this flaw?

Thanks, Damien
MSN - mailtoBig Grinamien@Heritage-Online.co.uk
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#2
Is it a problem with the client sending the wrong info, the server reading or setting the wrong info, the server sending the wrong info, or the client is setitng/bltting the wrong info?

I would use Debug.print to print the values at those 4 instances to see where the problem happens.

I know thats probably common sense stuff...but I don't know what else to say.
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#3
I always thought it was natural part of the MS engine.

Check Elysium source im sure they fixed it.
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