08-09-2009, 02:47 PM
Did you get chance to check it out?
MS4
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08-09-2009, 02:47 PM
Did you get chance to check it out?
08-09-2009, 05:08 PM
Xlithan Wrote:Did you get chance to check it out? Not yet. Still getting adjusted to having a new baby in the house and I've been doin' work on the basement as well. I'll try to get around to it tonight though.
09-09-2009, 01:06 PM
Congrats on the new baby.
Any news about the npc error or what may of caused it?
09-09-2009, 04:06 PM
xp79 Wrote:Congrats on the new baby. Pretty sure I fixed it and updated the download.. Lol.
10-09-2009, 12:44 PM
Whenever I reload a map the npc disappears,
In some cases the npc stays there but the sprite doesnt blt. I did a simple drawtext over them to check where they are and that blts successfully,
10-09-2009, 12:57 PM
If I'm not mistaken, it was a packet issue with the spawn npc system. Run through that if you want and if you're using a large map, remember they'll spawn all over the map.
10-09-2009, 04:00 PM
Matt Wrote:If I'm not mistaken, it was a packet issue with the spawn npc system. Run through that if you want and if you're using a large map, remember they'll spawn all over the map. When you say it "was" il take it you fixed it recently because im using the latest source and im still having the problem, And dont worry I took that into account ![]() And thanks il look into it and post my results ![]()
10-09-2009, 04:16 PM
xp79 Wrote:Matt Wrote:If I'm not mistaken, it was a packet issue with the spawn npc system. Run through that if you want and if you're using a large map, remember they'll spawn all over the map. I'm pretty sure I fixed it, but I don't really remember. I may have fixed it in my game's source, which is based off this source. I'll take a look later. I need to get some sleep for a change.
12-09-2009, 12:48 PM
I browsed through the spawnnpc sub and could not find anything wrong?
Code: Sub SpawnNpc(ByVal MapNpcNum As Long, ByVal MapNum As Long) On top of that whenever you cast a spell with the required mp you get an RTE9 highlighting. Code: MPReq = Spell(SpellNum).MPReq I personally think that the problem is DX orientated because the npcs do exist just the sprites don't blt, I dont know very much Dx so im not sure where to continue with it but any help would be great ![]()
12-09-2009, 04:07 PM
I don't exactly remember the problem. I have time today to look at it and I will get it all handled. When it's fixed, I'll update the source download as well as post the fix so that people can fix it in the source they're developing their game with, if someone is doing that. Lol.
12-09-2009, 06:15 PM
I am hopefully planning on using your source
![]() I love the speed of the byte arrays ![]() ![]() Thanks for getting round to it mate and hope your little'un is well ![]()
25-09-2009, 07:52 PM
Editing an item crashes the server. As in, breaks VB6.
EDIT: Dies on the first READ STRING, so I'm guessing it's a problem with the CopyMemory stuff. Quote:Robin:
25-09-2009, 08:18 PM
It was using copymemory for the client, but wasn't reading it like it should server-side.
Anyway, it's all in HandleSaveItem. Add at top: Code: Dim ItemSize As Long Replace: Code: Item(n).Name = Buffer.ReadString With: Code: ItemSize = LenB(Item(n)) Quote:Robin:
25-09-2009, 08:27 PM
I posted the fix for NPCs. This is needed for shops and spells too if I recall.
25-09-2009, 08:29 PM
Matt Wrote:I posted the fix for NPCs. This is needed for shops and spells too if I recall. NPCs need a fix? I got this code from the NPC part of the project, and just changed it for Items. Quote:Robin:
25-09-2009, 08:36 PM
Robin Wrote:Matt Wrote:I posted the fix for NPCs. This is needed for shops and spells too if I recall. I thought npcs were the only problem the first time I updated it with the fix. I fixed everything before, guess I forgot to upload it. I don't have it anymore though..
25-09-2009, 08:43 PM
Matt Wrote:Server side find: That's the fix for NPCs that I posted on the first page.
25-09-2009, 08:52 PM
Oh, that was in the source I downloaded anyway.
Just copying the stuff across to the other subs works fine. Quote:Robin:
25-09-2009, 09:55 PM
Robin Wrote:Oh, that was in the source I downloaded anyway. Yeah, I know. Like I said, I updated the download when I found the NPC editor issue, but I thought that was the only one so I didn't fix the others until later and I forgot to upload the fixed source. Lol. Thanks for the help. |
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