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Organized the login texts.
#1
You know that login text that appears in the servers text box. With player logged in from, player has been terminated and such. I decided to fix that up so you actually knows more whats going on:

[Image: organizedgy2.png]

Just a tip to you guys, much easier to understand when you see it like that.
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#2
console is the pwnz0rs,if your game is in production you should never have to see much of the server anyway to be using all the fancy stuff.
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#3
My server had 0 components, not even timers, try to beat that!
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#4
grimsk8ter11 Wrote:console is the pwnz0rs,if your game is in production you should never have to see much of the server anyway to be using all the fancy stuff.
But this is good for debugging purposes. I've encountered problems where the server start to reject all players. No error occured or anything, and when that happens next time. I need to be able to see if a certain index is online. And if a socket is connected eventhough a player isn't online. Things like that. But I get ya, a console is also very fun to program for some reason. Making it black and everything Tongue Eventually I will decrease the amount of things on my form.

Joost, removing all components isn't good.
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#5
Isn't the server by default less than half a meg?

Unless you have a PC from the 1980's, a few controls shouldn't hurt server side, I'm pretty sure you can handle them.
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#6
I've been working on the same Mirage project for two years. I've removed all the timers, but other than that my server looks like your standard default Mirage 303 Server. I do like the idea of adding a little more detailed information to the server console.
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#7
Server console rlz, but for debugging it just sux xD
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