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MS 3.4 FPS screenshot
#1
Isn't Mirage software rendered?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#2
Kk.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#3
Dugors work PC is a POS so this is impressive :]
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#4
DFA you don't release this version?
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#5
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#6

It's funny, I clicked back to see if this was still true lol.
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#7
My Machine:
AMD Athlon 64 3200+
1.5 GB Ram
GeForce 7600 GT

[Image: FPS.jpg]
v3.54 - Still haven't gotten to optimizing looping

[Image: FPS1.jpg]
MSE1
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#8
This is what i got on the new mirage

[Image: Untitled-2-3.gif]


jk this is what i got lol

[spoiler][Image: Untitled-21.gif][/spoiler]
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#9
shhh they got to do spoiler tag lol
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#10
I get 260~ Sad
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#11
DFA Wrote:
DFA Wrote:DirectDraw uses hardware acceleration if it is available on the client's computer.
as for memory...
this has primary buffer as video memory (has to be), and the rest as system memory....

BTW, this is dugor's work PC

this is no longer true for the latest mirage source, it attempts to place into video memory, upon failure, it uses system memory. It's like a "determine best setting" feature

And here I was thinking I was the only lemon clever enough to through a resume next in there :
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