16-05-2008, 05:06 PM
Just look at it xD I made it like that so the currency drop would vary. Now it's long and ugly.
Code:
' Drop the goods if they get it
' Item Drop 1
n = Int(rnd * Npc(NpcNum).DropItem1Chance) + 1
If n = 1 Then
If Npc(NpcNum).DropItem1 = 1 Then
GoldNum(1) = Int(RandomNumber(1, Npc(NpcNum).DropItemValue1 / 3) - RandomNumber(1, Npc(NpcNum).DropItemValue1 / 3))
Call GiveItem(Attacker, 1, Npc(NpcNum).DropItemValue1 + GoldNum(1))
Call BattleMsg(Attacker, "You gained " & Npc(NpcNum).DropItemValue1 + GoldNum(1) & " gold.", Yellow, 0)
Else
Call SpawnItem(Npc(NpcNum).DropItem1, Npc(NpcNum).DropItemValue1, MapNum, MapNpc(MapNum, MapNpcNum).x, MapNpc(MapNum, MapNpcNum).y)
End If
End If
' Item Drop 2
n = Int(rnd * Npc(NpcNum).DropItem2Chance) + 1
If n = 1 Then
If Npc(NpcNum).DropItem2 = 1 Then
GoldNum(2) = Int(RandomNumber(1, Npc(NpcNum).DropItemValue2 / 3) - RandomNumber(1, Npc(NpcNum).DropItemValue2 / 3))
Call GiveItem(Attacker, 1, Npc(NpcNum).DropItemValue2 + GoldNum(2))
Call BattleMsg(Attacker, "You gained " & Npc(NpcNum).DropItemValue2 + GoldNum(2) & " gold.", Yellow, 0)
Else
Call SpawnItem(Npc(NpcNum).DropItem2, Npc(NpcNum).DropItemValue2, MapNum, MapNpc(MapNum, MapNpcNum).x, MapNpc(MapNum, MapNpcNum).y)
End If
End If
' Item Drop 3
n = Int(rnd * Npc(NpcNum).DropItem3Chance) + 1
If n = 1 Then
If Npc(NpcNum).DropItem3 = 1 Then
GoldNum(3) = Int(RandomNumber(1, Npc(NpcNum).DropItemValue3 / 3) - RandomNumber(1, Npc(NpcNum).DropItemValue3 / 3))
Call GiveItem(Attacker, 1, Npc(NpcNum).DropItemValue3 + GoldNum(3))
Call BattleMsg(Attacker, "You gained " & Npc(NpcNum).DropItemValue3 + GoldNum(3) & " gold.", Yellow, 0)
Else
Call SpawnItem(Npc(NpcNum).DropItem3, Npc(NpcNum).DropItemValue3, MapNum, MapNpc(MapNum, MapNpcNum).x, MapNpc(MapNum, MapNpcNum).y)
End If
End If
' Item Drop 4
n = Int(rnd * Npc(NpcNum).DropItem4Chance) + 1
If n = 1 Then
If Npc(NpcNum).DropItem4 = 1 Then
GoldNum(4) = Int(RandomNumber(1, Npc(NpcNum).DropItemValue4 / 3) - RandomNumber(1, Npc(NpcNum).DropItemValue4 / 3))
Call GiveItem(Attacker, 1, Npc(NpcNum).DropItemValue4 + GoldNum(4))
Call BattleMsg(Attacker, "You gained " & Npc(NpcNum).DropItemValue4 + GoldNum(4) & " gold.", Yellow, 0)
Else
Call SpawnItem(Npc(NpcNum).DropItem4, Npc(NpcNum).DropItemValue4, MapNum, MapNpc(MapNum, MapNpcNum).x, MapNpc(MapNum, MapNpcNum).y)
End If
End If
' Item Drop 5
n = Int(rnd * Npc(NpcNum).DropItem5Chance) + 1
If n = 1 Then
If Npc(NpcNum).DropItem5 = 1 Then
GoldNum(5) = Int(RandomNumber(1, Npc(NpcNum).DropItemValue5 / 3) - RandomNumber(1, Npc(NpcNum).DropItemValue5 / 3))
Call GiveItem(Attacker, 1, Npc(NpcNum).DropItemValue5 + GoldNum(5))
Call BattleMsg(Attacker, "You gained " & Npc(NpcNum).DropItemValue5 + GoldNum(5) & " gold.", Yellow, 0)
Else
Call SpawnItem(Npc(NpcNum).DropItem5, Npc(NpcNum).DropItemValue5, MapNum, MapNpc(MapNum, MapNpcNum).x, MapNpc(MapNum, MapNpcNum).y)
End If
End If
' Item Drop 6
n = Int(rnd * Npc(NpcNum).DropItem6Chance) + 1
If n = 1 Then
If Npc(NpcNum).DropItem6 = 1 Then
GoldNum(6) = Int(RandomNumber(1, Npc(NpcNum).DropItemValue6 / 3) - RandomNumber(1, Npc(NpcNum).DropItemValue6 / 3))
Call GiveItem(Attacker, 1, Npc(NpcNum).DropItemValue6 + GoldNum(6))
Call BattleMsg(Attacker, "You gained " & Npc(NpcNum).DropItemValue6 + GoldNum(6) & " gold.", Yellow, 0)
Else
Call SpawnItem(Npc(NpcNum).DropItem6, Npc(NpcNum).DropItemValue6, MapNum, MapNpc(MapNum, MapNpcNum).x, MapNpc(MapNum, MapNpcNum).y)
End If
End If
' Item Drop 7
n = Int(rnd * Npc(NpcNum).DropItem7Chance) + 1
If n = 1 Then
If Npc(NpcNum).DropItem7 = 1 Then
GoldNum(7) = Int(RandomNumber(1, Npc(NpcNum).DropItemValue7 / 3) - RandomNumber(1, Npc(NpcNum).DropItemValue7 / 3))
Call GiveItem(Attacker, 1, Npc(NpcNum).DropItemValue7 + GoldNum(7))
Call BattleMsg(Attacker, "You gained " & Npc(NpcNum).DropItemValue7 + GoldNum(7) & " gold.", Yellow, 0)
Else
Call SpawnItem(Npc(NpcNum).DropItem7, Npc(NpcNum).DropItemValue7, MapNum, MapNpc(MapNum, MapNpcNum).x, MapNpc(MapNum, MapNpcNum).y)
End If
End If