14-02-2008, 01:49 AM
When I hit enter on the chat bar, it goes *Ding!* how do I stop this?
How do I make my game appear on the task bar and as just 1 bar?
How do I make my game appear on the task bar and as just 1 bar?
2 Quick Nub Questions
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14-02-2008, 01:49 AM
When I hit enter on the chat bar, it goes *Ding!* how do I stop this?
How do I make my game appear on the task bar and as just 1 bar?
14-02-2008, 03:10 AM
Cool, it works, thanks. Does anyone know the answer to the second question?
Quote:How do I make my game appear on the task bar and as just 1 bar?
14-02-2008, 04:25 AM
Screenshot of what you mean please? because As Far As I know it should only be 1 bar
14-02-2008, 04:25 AM
It appears as more than one?
14-02-2008, 12:37 PM
I think he means the separate windows that pop-up things like:
trade window train window ect.. the only way to make them all appear in one task bar button would be to combine them all into the main client window as far as i know unless you move everything over to an MDI form (could work for your)
14-02-2008, 02:17 PM
Or just only have the main window have ShowInTaskBar as true.
Quote:Robin:
18-02-2008, 03:51 AM
(server side)I made my game 16x16 now and my server gets an error while compiling, but my client is compiling perfectly and when I run the server through VB6 there are no errors. No errors saving the map too.
I changed this: Code: Public Const MAX_MAPX = 49 There's and error here and I did not even touch it: Code: Sub ConvertOldMapsToNew() It highlights this(I did not mess with any of these either): Code: Dim NewMap As MapRec And says: Quote:Too many local, nonstatic variables Anyone have the fix or have a suggestion?
18-02-2008, 04:24 AM
DiD you delete all your maps after you switched the tile constants?
18-02-2008, 05:09 AM
It's a compile error, and yes.
18-02-2008, 05:16 AM
lol Possibly...
So do you know how to fix it?
18-02-2008, 02:21 PM
Dave Wrote:get rid of some local non-static variables?edit*How do I turn one into a static variable?
18-02-2008, 04:30 PM
like this
when you dim your maps just use public Map() as maprec then later on use redim Map(1 to MAX_MAPS) as maprec the simple act of redim-ing it seems to resolve this problem
18-02-2008, 04:55 PM
Thanks for replying to my message Spoon, I just deleted the sub. lol
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