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Even if there is a method of having a semi-transparent picture box, it won't work over your game screen ;D
Go make a semi-transparent form and then drag it over your game screen.
Then you'll see the problem.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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I thought it worked on the game screen.
Dragoons Master
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It does, but it is x% transparent on all the image but if you do so it will also blit the black, or what ever the transparent color is, also as a semi-transparent black, so you will always have a black, or what ever the transparent color is, square around the thing you are blitting to the screen.
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And the semi-transparent object will keep flickering.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
I'll totally learn Direct X. Grr. Another thing to learn. Ugh! oh well...
Sockets, down! Woo!
VB, Learned! WOO!
Database Warehousing, Learning, awesome!
Direct X, Mother fucker...
Oh well. x.x
Dragoons Master
Unregistered
Agreed. I need to learn DX8 as well... That was transparent stuff will be piece of cake xD
Dragoons Master
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You don't know DX7? o_O | O_O | O_o
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DX8 is just a bitch when handling textures.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?