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Calculations
#1
I have been looking at the way MS calculates things like block and critical as well as maximums. I changed the stats to these five.

Strength
Endurance
Dexterity
Wisdom
Agility

What I can't figure out is a nice even way to calculate the maximum HP, MP, SP, Critical, Block and Regen while keeping it all even and having it sort of make sense. Does anybody have any ideas?
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#2
What robin says is true. You will start to realize that it's nearly impossible to balance everything out 100%. Unless of course you're shooting for imbalance, then I guess you win.
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#3
Leighland Wrote:What robin says is true. You will start to realize that it's nearly impossible to balance everything out 100%. Unless of course you're shooting for imbalance, then I guess you win.

When the hell did I say that..?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#4
k it was dave, but you're virtually the same person anyways ... lol
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