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Does anybody think it's time to start converting the Engine to a different language? Soon, VB6 won't be supported on future operating systems, so I think it's time to gather a few people up to start converting Mirage Source to C++/VB.NET
I use Vista. It's still works. And that just came out, so I wouldn't worry about it. There won't be a new OS until around 2012 or so.
Besides, Grim already has this started.
VB.Net is not good to use, plain and simple. Your source would be open more or less.
VB.net sucks, Use C#.net or C++.net, Im going to learn C#.net.
I use VB6 on my Vista as well, and as Advocate stated, I doubt a new Windows OS is coming out anyimte soon.
[spoiler]Go ahead and use VB.NET and see how fast someone in particular ends up with the source code to your closed source engine/game.[/spoiler]
I suggest C#. Its object oriented and powerful. Only problem is, it's difficult to find documentation on the internet for Visual C#, so I stick with generic C# compilers. Let's me work with Linux software too, which is a plus side.
Yes as far as i no. They are nothing alike. Like VB.net is not the same as VB. Im not sure if it goes for all.
What is the great difference between C# and C#.net
Beats me, I don't use C#.NET.
I have been watching your project as well. Seems to be really good. Cant wait tell release. I just only started C#.net so i dont no to much into it yet.
The problem is that C# is editable source more or less.
So if they convert MSE to C sharp, and someone wants to keep their game private, or closed soruce... They really can't.