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Class system/God system
#1
When there are gods involved, there's religion. Therefor, I suggest having multiple religions to choose from. Each religion will offer quests until level 10, and then the poor player is forced to select 2 out of the possible X religions. Based on his selections, he will become a "class". There are no real classes, but based on your choice of religion you will learn a different set of spells and gain a different set of talent points each level.

To illustrate this, here's an example. It involves 4 religions, players get to choose 2. Since I don't want to name any classes, the names are just there for clarification.

Magicks temple, temple of the black magic.
Temple Of Light
Temple of Power
Temple of Health

Picking for the temple of magics and the temple of light will make you a priest. (Healer)
Picking for the temple of Light and the temple of Power makes you a paladin (Healing fighter)
Picking the temple of Power and the temple of Health makes you a warrior. (Tank)
Picking the temple of Magic and the temple or Power makes you a warlock (DPS)

With just 4 temples, there are 7 classes available.

Each temple would have his own God, a player, and I have no idea how the player would obtain that title, but we'll see about that later.

Discuss.
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