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Jizzed my pants better
#1
Quote:Perfekt: [Image: mini.png]

Perfekt: Workin' on a mini map.
When I finish it, Jacob is gonna add it to NGO.


Rian: I'd prefer a minimap that uses basic colored blocks to represent the world


Perfekt: Lol.
I'm still working on the mini map.
I just started this.


Rian: And also, it should be display more
Tongue


Perfekt: It will.
It's gonna show the whole map.
I'm working on the small stuff now, then gonna switch it to stretchblt so I can shrink it.


Rian: The whole damn map?


Perfekt: Most of it.
At least twice what you can see now.

Perfekt: [Image: minix.png]
Better?
Lol.


Rian: Jizzed my pants better.


Perfekt: Haha.
It only shows the blocked tiles.
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#2
Haha, nice work man.
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#3
Harry Wrote:Haha, nice work man.

Thanks. Me and Jacob are working on getting it to show an extra 5 or so tiles around what you can actually see. Big Grin
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#4
O.O... I've always wanted to make one of those, but I have no idea on how to go about doing it.
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#5
Nean Wrote:O.O... I've always wanted to make one of those, but I have no idea on how to go about doing it.
It's pretty simple, after reading this I wrote my own to show blocked tiles and sprites in about 5 mins. I'm gonna put up a tutorial for adding it to my Dx8 engine soon, and I'll add a Dx7 version if you'd like?
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#6
Harry Wrote:
Nean Wrote:O.O... I've always wanted to make one of those, but I have no idea on how to go about doing it.
It's pretty simple, after reading this I wrote my own to show blocked tiles and sprites in about 5 mins. I'm gonna put up a tutorial for adding it to my Dx8 engine soon, and I'll add a Dx7 version if you'd like?

If you have the time, that'd be great.
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#7
DA or somebody did that too. I think it might have been ChuChullin. Hell there were a crapload of tuts on the old splamm site, but they got lost in all the forum changes.
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#8
I did this because I have dynamic maps and sometimes the maps are huge. Right now, it only shows the area you can physically see, but when I finish it, it will show somewhere from 5 to 10 tiles more around the map.
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#9
cool
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#10
DFA Wrote:your graphics were designed for Direct3D8

I don't care? It's not about the graphics used. It's about the mini map. Quit posting useless stuff. You irritate me.
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#11
Yeah, your minimap is nice.


Spoons took blocked tiles and drew a rid box where they were, a white box where a player was and yellow for NPCs I believe. He later modeled it after Runescapes. It is pretty simple, just parse your map, and if you have a surrounding map system, them as well, and draw accordingly.

There is probably a better way, like doing what Runescape does - drawing a world map, then have the minimap "camera" scroll with it according to the player. Then draw the dots for players and NPCs only.
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#12
grimsk8ter11 Wrote:Yeah, your minimap is nice.


Spoons took blocked tiles and drew a rid box where they were, a white box where a player was and yellow for NPCs I believe. He later modeled it after Runescapes. It is pretty simple, just parse your map, and if you have a surrounding map system, them as well, and draw accordingly.

There is probably a better way, like doing what Runescape does - drawing a world map, then have the minimap "camera" scroll with it according to the player. Then draw the dots for players and NPCs only.

That's what I originally had. Thanks to Jacob, the mini map system is completely finished. Big Grin
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#13
DA did this as well yeah.
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