06-03-2009, 07:56 PM
Client side, find this in CheckMovement:
Replace that with this:
Code:
If Player(MyIndex).XOffset > 0 Then
If Player(MyIndex).YOffset > 0 Then
If Map.Tile(GetPlayerX(MyIndex), GetPlayerY(MyIndex)).Type = TILE_TYPE_WARP Then
GettingMap = True
End If
End If
End If
Replace that with this:
Code:
If Map.Tile(GetPlayerX(MyIndex), GetPlayerY(MyIndex)).Type = TILE_TYPE_WARP Then
GettingMap = True
End If