So as of now, my npcs are pretty big (even with Binary) and not to mention the npceditor is packed!
Would it be that bad of an idea to separate NPC's and Monsters? Into 2 different types with separate Editors etc?
Id' say so. I have Actors and NPCs, where Actors are individual 'human' mobs that cross maps, equip items, etc. etc.
then the NPCs jsut act as standard mobs.
Posts: 2,742
Threads: 115
Joined: Jun 2006
Reputation:
0
Get rid of that fucking '* NAME_SIZE'.
Not sure if just storing the entire rec automatically adds some headers. If not, just add an integer to say how many characters the string is in the .bin
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?