29-04-2008, 03:02 AM
well heres my first attempt at a GUI, i actually made this a while back for a game i was making with XtremeWorlds, but i think its an awesome GUI anyways.
![[Image: mainxgb8.png]](http://img293.imageshack.us/img293/1267/mainxgb8.png)
My first attempt at a GUI
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29-04-2008, 03:02 AM
well heres my first attempt at a GUI, i actually made this a while back for a game i was making with XtremeWorlds, but i think its an awesome GUI anyways.
![]()
29-04-2008, 06:11 AM
It's decent but really now
its just too decent to be a "first attempt" :lol:
29-04-2008, 11:31 AM
Isn't that just the extreeeeeeeeeeeeeeeeeeeemwurldz GUI played about with?
29-04-2008, 12:18 PM
yes sry forgot to post that i redid one of the xtremeworlds GUIs thats all but the background and buttons and the places for hp and mp and stuff are completely redone. over all this prolly only took like 24 hours
29-04-2008, 06:23 PM
Well, if that took you 24 hours I would give up personally... as it looks nearly identical to the XtreeeeeeeeeeeeeeeeeeeemeWurldz one, just with some red.. and a bit worse xP
My GUI took me maybe 4 hours >_>; [spoiler] ![]()
29-04-2008, 09:57 PM
ehh i aint giving up. that was like one of the first things i ever did that even looked good, plus that was like from febuary and i am getting better. ill just need more practice. plus since you said i should give up that just makes me want to work harder now lol
30-04-2008, 12:33 PM
ehhh im used to all of the nasty comments it seems nearly all development communities post them. i think it helps, but only so long as they say why something sucks or isnt just right.
02-05-2008, 01:15 AM
Good for you :]
May I suggest learning to use textures, inner-glows, drop shadows and borders in photoshop, as well as some very faint bevels. Also learning to work with rasterized layers is crucial as it allows you to flatten a pre-textured shape then cut pieces out of it, whitest it maintains its effects. Don't settle for the photoshop defaults on any of them, you always want to set the drop shadow offset to 0, if you have larger than a 1px border you want to set the shadow density to 13 to maintain the effect. Inner glows are very 2000 - 2004 ish as thats when they started getting widely used, they now look dated and ugly but applied very, very faintly in white over certain shapes can have a really nice effect. Bevels, you want about 2px' on shapes with the darkness and lightness turned down to about 30%. Throw some effects on a square, right click the layer, rasterize it, then cut it up using the cut/paste tool thingie - you'll quickly learn how rasterizing layers is a huge advantage when creating a GUI. To cut a rounded/none square shape out of a rasterized layer, draw said shape on a layer above, rasterize it, select it with the cut/paste tool then nudge it with a key, you will see the shapes outline is now selected perfectly. Go back to your original layer, press the delete key. vualla. Also, something thats v.handy to know is on the file menu, you have Selection > Invert selection, that is epic win in certain circumstances. Some handy tips, grab hold of photoshop CS3 - its leetness in an app.
02-05-2008, 01:22 AM
uh lol i have no clue what your talking about. i only have gimp 2
02-05-2008, 03:00 AM
Pbcrazy Wrote:uh lol i have no clue what your talking about. i only have gimp 2 Ouch... Well I use The Gimp 2 also...but still...after all that work Fox typed out ![]() ![]()
02-05-2008, 12:57 PM
lol ya but i can prolly figure out what he was talking about if i mess around with gimp for a while
02-05-2008, 01:15 PM
There is no such thing as layer effects on The Gimp.
02-05-2008, 01:44 PM
ya i just figured that out, crap
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