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Bigger Maps = Pwning My Computer
#1
Is there an optimization code that I haven't found or is it just my crappy ass computer that can't handle it when I increase the map size? Big Grin
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#2
Increasing map size exponentially boosts lag usually.
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#3
Not always.. I upped my map size to 24x18 and my FPS went higher. O_o
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#4
:? That shouldnt happen Advocate lol More work should mean more lag lmao
But then again you are an odd one Big Grin

You could try adding something like dirty Rectangles or something, that would defiantly make a difference
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#5
funkynut Wrote::? That shouldnt happen Advocate lol More work should mean more lag lmao
But then again you are an odd one Big Grin

You could try adding something like dirty Rectangles or something, that would defiantly make a difference

O_o

I dunno why it did it.. It just.. did. I went from 12-13 to 32. O_o

No, I didn't touch the fps lock after changing it. =P
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#6
It's not much but I think i went to like 16x12 or so and it really slows it down if i map a full map with tree's and rocks and houses and such.
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#7
It will if the players ARE the trees.
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#8
My maps are currently 30*30 and that happens to cause lag. I will probably change the size to 20*20. That should make some difference, right?
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#9
I think you should try using william sharding tutorial it only loads a sertant amount of tiles around you it loads the map first though but it will only keep loadign the tiles around you which will speed up your game a bit and allow you to increase your map size.
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#10
Dave Wrote:20*20 maps have 400 tiles.
30*30 maps have 900 tiles.

I would say it would help quite a bit.
Just removing one row and column, making 29*29 maps, would remove 59 tiles! wow!

Why would players be the trees? O_o
Never really thought it that way, I thought like: from 30 to 20 is 10*10 = 100 tiles Tongue
I need to get my math straight Tongue
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