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Quest help - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Quest help (/showthread.php?tid=931) |
Quest help - DarkX - 09-05-2007 Ok I found this tutorial for programming a quest system on a MS based forum, can't remember the name and it went out of buisness so anyway. This is server side. Code: ' ::::::::::::::::::::::::::::::: It highlights the Quests of Code: (index, Quests(Player(index).Char(Player - Ramsey - 09-05-2007 Did you make a QuestRec? Is procQuestMsg defined? Like, is there a Sub procQuestMsg or Function procQuestMsg? - Boo - 09-05-2007 Ya I think your missing the QuestRec. - DarkX - 10-05-2007 Nah I have it on both sides, I figured out what the error was. Code: Public Quests(1 To MAX_QUESTS) As QuestRec Code: public Quest(1 to MAX_QUEST) as QuestRec - Boo - 10-05-2007 Alright cool ![]() - Ramsey - 10-05-2007 It's always the small problems that are hard to find. - Boo - 10-05-2007 Ya like 1 small letter can ruin all. I always think that the reason its not super fast is because of a mis-spell :p. Like if 1 letter was missing and you added it, it would be like a super mirage and run super fast xD. - DarkX - 10-05-2007 Yeah missspelling screwed up my Vis inv several times, and the npc, and the PickP system(though that's still not working correctly.) It's really annoying, the tut doesn't explain any way to use the npc's to give the quests so I'm in the middle of figuring that out. - DarkX - 14-05-2007 Sorry about double posting but I have another issue Code: ' Make sure they are on the same map - Ramsey - 14-05-2007 Where is this code located? If in a mod you have to state the form. Code: frmBlah.Chkquest.Value If it it's in the form... you never made the Chkquest. And isn't it supposed to be Code: Chkquest.checked - DarkX - 24-05-2007 The check box is on the npcform and I think I set a quest code on the npcform; but all the quest codes like start finish and checkquestprogression are all in modQuests. So make 'em all like Code: If frmNpcEditor.chkQuest.Checked = True Then - Ramsey - 24-05-2007 Yes. Re: Quest help - genusis - 09-06-2007 there is a tutorial for making a quest editor an stuff on elysium it works once you fix the errors. Re: Quest help - Matt - 09-06-2007 Necro posting. xD Anything at ES is useless. Re: Quest help - DarkX - 10-07-2007 I still can't get this stupid thing to let players aquire a quest from a npc, I am actually getting very annoyed with it. Re: Quest help - Kousaten - 13-08-2007 Necro-post again, but if you haven't fixed it by now there's always the option of hard-coding in the quests. Takes a lot work and isn't as efficient, but at least it gets the job done. ![]() |