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frmMapeditor - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: frmMapeditor (/showthread.php?tid=859) |
frmMapeditor - Styre - 06-04-2007 Can someone make a tutorial, or Explain how I can make a separte form for my mapeditor? I hate having it in my frmMirage and I can't find a way to make it a seperate form in the source -_-. Thanks for your time. -- Styre - Xlithan - 07-04-2007 You can use the Oasis v0.3.0 source to figure this out. It may even be possible to rip it. http://www.os.nevetsweb.com - Boo - 07-04-2007 try downloading an Elysium Diamond source and look how they did it. http://www.elysium.splamm.com - Reece - 07-04-2007 Or don't be a lazy source ripper and learn? - Styre - 07-04-2007 I'd prefer the last. That's why I asked for help here -_-. But I'll look at those sources and see how they did it. - Obsidian - 07-04-2007 It's actually a pretty good way to learn to rip from source codes. As long as you give proper credit, who cares anyways? When i went to MS from Konfuze, i tried ripping a bunch of Konfuze's features, it helped me to learn a lot. - Reece - 07-04-2007 Obsidian Wrote:It's actually a pretty good way to learn to rip from source codes. As long as you give proper credit, who cares anyways? Fair play, people are different back in the day when I copy and pasted I didn't learn much. - Matt - 07-04-2007 It's really not hard, move all the controls and the code to a new form. Find where it calls all the stuff for the mapeditor and change frmMirage to frmMEdit or frmMapEditor or w/e you decide. It's REALLY simple. - Obsidian - 07-04-2007 i guess i wasn't trying rip stuff as easy as the map editor. here's a basic rundown of what you need to do. basically move the entire picMapEditor to a new form that you create. Then everywhere in the code, change the frmMirage.picMapEditor, to frmMapEditor (.visible, etc.)... it really is quite simple to do. - Styre - 09-04-2007 Tried what Obsidian said. It words fine expecpt for 1 thing. I have no buttons at all on my editor. And I can't seem to find where it comes from. - William - 09-04-2007 Styre Wrote:Tried what Obsidian said. It words fine expecpt for 1 thing. I have no buttons at all on my editor. And I can't seem to find where it comes from.You need to move the code from frmMirage that are related to the buttons to frmMapEditor. - Styre - 09-04-2007 Did that. I'll edit with a screenie in a sec. EDIT: My MApeditor when I open it In game ![]() It should look like the basic Mirage Mapeditor - Robin - 09-04-2007 Make sure the picture box is visible and you don't change the visibility in the code. - Styre - 09-04-2007 I didn't change any options when transferring it to a form, and I don't think my code says it needs to be like that look: Code: ' // MAP EDITOR STUFF // - Matt - 09-04-2007 The main image you copied over, set it's visible attrib to true. - Styre - 09-04-2007 Yeeey thanks Advocate ,, I was checking the forms visibility for true -_- I hate it when I overlook something simple. - Robin - 09-04-2007 Yeah, no thanks "Robin" who pointed out the picture box was invisible :roll: - Matt - 09-04-2007 Haha. Yeah, the credit really does go to Robin. I just put what he said in simpler terms. ^_^ - Robin - 09-04-2007 Let's share the credit! [/gay moment] - Styre - 09-04-2007 meh ,, not as gay as a school mate of me is -_- alright cookie for Robin as he had the Idea first - Matt - 09-04-2007 I dunno if I wanna share anything with you Robin. O_o Specially since that was a gay moment of yours. *Hides* - Robin - 09-04-2007 Advocate Wrote:I dunno if I wanna share anything with you Robin. O_o Hey, I don't get turned on by guy's who are taken. But stay away from Kenko for a while. - Matt - 09-04-2007 Why am I staying away from Kenko? He hates me, remember? Btw, we're going to get this thread locked prolly. O_o Problems fixed though, by us, so maybe we won't get into trouble. XD |