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Kick Player - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 3.x.x, MSx (https://mirage-engine.uk/forums/forumdisplay.php?fid=45) +----- Thread: Kick Player (/showthread.php?tid=838) |
Kick Player - William - 19-03-2007 Im just reading the source online, but I cant see how this kicks a player: [code] ' :::::::::::::::::::::::: ' :: Kick player packet :: ' :::::::::::::::::::::::: If LCase(Parse(0)) = "kickplayer" Then ' Prevent hacking If GetPlayerAccess(Index) - GodSentDeath - 19-03-2007 Code: Call AlertMsg ![]() - William - 19-03-2007 Ohh, yeah I remember. I modified that in k2h to do a few different things. |