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Display Player HP/MP Bars - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: Display Player HP/MP Bars (/showthread.php?tid=80) |
Display Player HP/MP Bars - Tutorial Bot - 02-06-2006 Author: GodSentDeath Difficulty: 1/5 Note: This displays everybody's HP bars, but only you can see your own MP bar. :: SERVER SIDE :: In modHandleData, add: Code: ' ::::::::::::::::::::::::: CLIENT SIDE :: In modGameLogic, under: Code: ' Blit out tile layer fringeCode: ' Blit players barCode: Sub BltPlayerBars(ByVal Index As Long)In modClientTCP, add: (anywhere) Code: ' :::::::::::::::::::::::Re: Display Player HP/MP Bars - mustorze - 11-01-2008 modClientTCP on end or modHandleData?? im brazilian dont speak english ![]() Thx For all
Re: Display Player HP/MP Bars - Stomach Pulser - 12-01-2008 It says modClientTCP. Unless I'm blind, then it should go there... Re: Display Player HP/MP Bars - Dragoons Master - 12-01-2008 Haha, me adiciona no msn que agente pode conversar... Re: Display Player HP/MP Bars - Anthony - 12-01-2008 If your using Mirage 3.0.3 which this tutorial is for probably it goes in modClientTCP, if you are using MSE1 then it would go in the modHandleData. |