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Seamless/Scrolling Maps - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Seamless/Scrolling Maps (/showthread.php?tid=747) |
Seamless/Scrolling Maps - William - 16-02-2007 So, I never gotten myself into adding this yet to my game. Never really dealt much with it what so ever. So do you guys recommend one that you know are good? - Obsidian - 16-02-2007 If you're going for that kind of look... i really think it's better to go in the direction that i went/was going in... or dragoons master is going in... and just make the game 1 big scrolling map. There are really good ways of dealing with it that i don't think dragoons master thought about... but i think it's worth considering. - Vans - 16-02-2007 Deloria had seamless scrolling maps, it was pretty good - William - 16-02-2007 @Obsidian: That type is pretty cool. Wanna talk some about that later. @Vans: Thanks - Reece - 16-02-2007 In my opinion is looks nicer but its harder for the mappers to map. Some people find it easier. - William - 16-02-2007 Yeah it will probably be harder to map. But Im thinking on having maps that are app. 50*50. That would give the feeling of large maps, but still it's organized if you have many maps. - ShadowLife - 18-02-2007 I actually need to have my game have one large world map, and then some small maps for like houses. Can anyone point me in the right direction for this? - Tizela - 25-02-2007 William I'll add that to your engine. ![]() - William - 25-02-2007 Tizela Wrote:William I'll add that to your engine.Dont need it for my engine ![]() ![]() |