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Spell Number - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Spell Number (/showthread.php?tid=740) |
Spell Number - Ramsey - 14-02-2007 how do i get the spell number of a spell? - Obsidian - 14-02-2007 Need to be more descriptive. Are you trying to find a number of a spell based on its name? Or what? If you already know the number you can just do... Spell(#) - Ramsey - 15-02-2007 i need a line of code to do Code: If number_of_spell_casted = 1 then - William - 15-02-2007 Not sure what you mean, but might be this? Code: Player(MyIndex).Spell(i) - Obsidian - 15-02-2007 You'll have to do several checks leading up to it. For instance Code: for i = 1 to max_player_spells Something similar to that. But you're going to need to do a few other things as well. It's actually probably best, to check if the casted the spell, BEFORE running the For Loop and what-not. It might be a good idea, and shortcut the entire process... is just add a new Byte to the PlayerSpellRec, like, CurrentlyCast and then just Update/Remove that... then the code that i wrote would be much more simplified down to... making sure that they've casted a spell, and then making sure that the Cast Spell is the Spell Number that you're looking for. Make sense? - Obsidian - 15-02-2007 Yeah i actually didn't even think about that. The spell number that they used... is more than likely sent through the "cast" packet... just leech off of that. |