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FMOD Sound Replacement - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: FMOD Sound Replacement (/showthread.php?tid=682) |
- Da Undead - 21-04-2007 Error on exiting out. Highlights FMUSIC_FreeSong Code: for not defined.. - Da Undead - 22-04-2007 how do u add a .dll into project i forgot :\ - Rian - 22-04-2007 Project > References Or Add Reference. Something of that nature. - Da Undead - 22-04-2007 It said can't add reference to specified file... ![]() ------------ I just found out that i never had fmod module : x... so i re did this and used 3.75 (couldnt find 74), and i have an error on ur modSounds... Highlights: Code: FileExist Whole If Statement: Code: If Not FileExist(FilePath, True) Then Error: Quote:Wrong number of arguments or invalid property assignment Re: FMOD Sound Replacement - Matt2 - 02-12-2007 Anyone wanna repost or upload or whatever, the necessary .bas file? It's not here anymore, and I'd like to take a look at it. Re: FMOD Sound Replacement - Robin - 02-12-2007 Don't use FMOD. Seriously. Don't.. Re: FMOD Sound Replacement - Rezeyu - 02-12-2007 Why not? 90% of my Xbox games use FMOD. I never had trouble using it either. It even has nifty shuffling features and such. Re: FMOD Sound Replacement - Robin - 02-12-2007 This isn't an xbox game. Re: FMOD Sound Replacement - Rezeyu - 02-12-2007 Rezeyu Wrote:I never had trouble using it either. Re: FMOD Sound Replacement - Matt2 - 02-12-2007 I asked for the .bas, not for your opinion. I wanted to look at it, not use it. Re: FMOD Sound Replacement - Rezeyu - 02-12-2007 http://www.fmod.org/ Has the D/L for all supported languages. That's where I got mine. Re: FMOD Sound Replacement - Rezeyu - 02-12-2007 ![]() You deleted my post just as I edited it saying that I mis-read your post. Re: FMOD Sound Replacement - Dragoons Master - 06-12-2007 I used to use FMod but there were a lot of little things that I didn't like so I started to use WMPlayer dll. I love it, much easier to use and all the computers can have it with no more dlls since it's VB6(win only) and all wins have WMPlayer. I made a fade in/out effect veeery easily. Re: FMOD Sound Replacement - Robin - 06-12-2007 Dragoons Master Wrote:I used to use FMod but there were a lot of little things that I didn't like so I started to use WMPlayer dll. I love it, much easier to use and all the computers can have it with no more dlls since it's VB6(win only) and all wins have WMPlayer. I made a fade in/out effect veeery easily. Yeah, me too. Re: FMOD Sound Replacement - Xlithan - 01-01-2009 modSound.bas? Old topic but I need the tutorial. Re: FMOD Sound Replacement - Tony - 02-01-2009 Yes, I support FMOD 100% now. > ![]() Oh and note*, my modSound is a bit different than the one Lea posted. I made a channel for sound, and a different channel for music. PlaySound, PlayMusic Other tips; If your not used to terminating with your program and you accidently closed it through the IDE then you can save AND then press OK. Then your VB6 will crash. Walaa you saved. Re: FMOD Sound Replacement - Xlithan - 03-01-2009 FModInit - Variable not defined. Maybe I need that 3.74 thing you're talking about. Downloading 3.75 now though. Re: FMOD Sound Replacement - Xlithan - 04-01-2009 Paste your sound module Lea. Re: FMOD Sound Replacement - Xlithan - 06-01-2009 Hmm, nevermind. I'll stick with the MP3 Module, I just can't get it to loop though. Re: FMOD Sound Replacement - Tony - 08-01-2009 Set the modeplay as &H2 |