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Blitting Vis Inv? - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: Blitting Vis Inv? (/showthread.php?tid=581) Pages:
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Blitting Vis Inv? - Tony - 05-01-2007 Well I need advice on blitting vis inv to the screen. Guidance basically. - halla - 05-01-2007 for visual inv or to get it on screen? - Tony - 05-01-2007 Read carefully, friend. Quote:vis inv to the screen - halla - 05-01-2007 Fine then I wont help - Tony - 05-01-2007 Doesn't matter to me :] Sooner or later I'll grasp my needs concerning none of your help. - Gilgamesch - 05-01-2007 Pando Wrote:Doesn't matter to me :] Sooner or later I'll grasp my needs concerning none of your help. wtf is going on here guys? are you doing that because you are friends or dont you like each other?..anyway so, the current code tells the vis inv to blit into the differnt icon boxes, you need to make a variable so that it checks how many items there are in the inventroy so blit it lets say 10 pixels away and then 32x32 pixels...then you need to change the blitting code to do that, i guess thats basicly it add me in msn if you need help with that ^^ - Tony - 05-01-2007 Nvm. This isn't what I actually needed to know. But I thought about it and Kite told me a way he did it. Yes Kite - Gilgamesch - 05-01-2007 [quote="Pando"]Nvm. This isn't what I actually needed to know. But I thought about it and Kite told me a way he did it. Yes Kiteblitting vis inv to the screen - Tony - 05-01-2007 Ahh sorry, thanks Gilgamesch :] - Gilgamesch - 05-01-2007 Kuja Wrote:Ahh sorry, thanks Gilgamesch :] well, its ok ^^ - Tony - 06-01-2007 oh btw. Would I use bitblt in gamelogic? - Tony - 06-01-2007 Fuck you. Retard ass bitch. Get a life and stop being retarded. - halla - 06-01-2007 Kuja Wrote:Fuck you. Retard ass bitch. Get a life and stop being retarded. ummm who are you even saying this too? lol Anyways you would want it to blt it out in GameLoop when everything else is being blted Im sure. I would make it the last thing blted. - Misunderstood - 06-01-2007 halla Wrote:Kuja Wrote:Fuck you. Retard ass bitch. Get a life and stop being retarded. Obviously he was talking about himself, since that is now the last post ![]() Also, obviously ![]() - Xlithan - 06-01-2007 Do I sense lack of moderation here? I didn't know we had so many girls on the forum (Only the smart people will get this joke) - Tony - 06-01-2007 didn't someone see the guy saying "I EAT SHIT" T___T with the big o avatar... ? And someone deleted his post making all think I'm name calling myself? okay. - Gilgamesch - 06-01-2007 Kuja Wrote:didn't someone see the guy saying "I EAT SHIT" T___T ok...who is it then ?? - Tony - 06-01-2007 Yasin -_________- - Robin - 06-01-2007 Just do it my way for now. It's not the greatest, but it works. It also allows you to expand your Inventory size later on, with only adding one more line of code (or you could optimise the entire thing and have only three lines of code for it!) This is how I did it here (but with alphablending for the background thingy): ![]() - Tony - 06-01-2007 What way is that? Oh the way you told me? Also, tell me whats up with my code. Its buggy and doesn't blit the correct item. Code: Sub BltInvItems(ByVal ItemNum As Long) Note ( 35 is used because the spacing in the bitmap file ) Nvm. fixed it, Now for the new embarks! - Misunderstood - 06-01-2007 Kuja Wrote:didn't someone see the guy saying "I EAT SHIT" T___T I didn't, but I figured you were talking to one of the spammers. I just felt like joking with you ![]() - Rian - 06-01-2007 I deleted them. I must have missed deleting some of your responses to his posts. - Tony - 06-01-2007 oi Kite! I tried the thing you told me but didn't work. When I do it, nothing shows. (Items) Heres my regular code that works, for the first 5 items. ( now blits correct items ) Code: Sub BltInvItems(ByVal ItemNum As Long) -35 for spacing. etc. [ e d i t ] Thanks to sensei's help ( - Robin - 07-01-2007 Sorry I didn't reply, I've haven't been online for a few days. Dave, I get 3-5fps using normal Mirage on the PC I took the screenshot on. There is a 2-6 fps drop when the lighting comes on. Also, that is a very old engine I used, and it could be done a lot better! Kuja, did you manage to get it to work? - Tony - 07-01-2007 Yeah, It works properly. The fps isn't too slow. I've also got alpha blending with sprites and it seems to get faster when in alpha blending mode 0.o The fps doesn't drop for sprites though :p |