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Non-Playable Character Chat - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: Non-Playable Character Chat (/showthread.php?tid=569) |
Non-Playable Character Chat - Tony - 02-01-2007 Non-Playable Character Chat This was %100 done by Pando.
Tested on MS 3.03 and should work on 3.03 and mse v-x. After This, your attacksay will not work. First Serverside :: Add this to the bottom of modGameLogic [code] Public Sub TalkToNpc(ByVal Player As Long, ByVal MapNpcNum As Long) Dim MapNum As Long, NpcNum As Long ' Check for subscript out of range If IsPlaying(Player) = False Or MapNpcNum MAX_MAP_NPCS Then Exit Sub End If ' Check for subscript out of range If MapNpc(GetPlayerMap(Player), MapNpcNum).Num - Matt - 02-01-2007 Is that sarcasm, or do you really like that? O_o Hard to tell. - Stomach Pulser - 02-01-2007 Nice, I like it! - grimsk8ter11 - 02-01-2007 Pando you should implement my system to it :-p or upload it somehwere for me xD - Obsidian - 02-01-2007 I agree with Dave... i do like the challenge... people can't just spend 30 seconds reading (or copying/pasting), and have a feature like this... they actually have to understand and do things a little on their own. Great job pando! - Tony - 02-01-2007 grimsk8ter11 Wrote:Pando you should implement my system to it :-p or upload it somehwere for me xD Yeah, Ill add an "Add On" - by gramsk8ter11 later. :: Pando - Obsidian - 02-01-2007 what system is grim talking about? - Tony - 02-01-2007 Oh, his npc chat system that he sent me. I'll see what I can do Grim :] :: Pando - Tony - 29-01-2007 You do it. I'm not being nice anymore. Learn how to program and stop being a boob. - genusis - 24-02-2007 The one I'm using already has the stuff I asked for really I had mine before this came out lol... |