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SavePlayer Faster - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: SavePlayer Faster (/showthread.php?tid=49) |
SavePlayer Faster - grimsk8ter11 - 01-06-2006 Originally posted by Dragoons Master Very simple tutorial. I was testing my server on a P2(455Mhz) and it was veery lagued, but thats not the point. When I tried to create an account from my website account creation, it taked sooo long creating it, so I maded a veeery simple modification, and now it creates the account praticly instantly. It just saves the player you are using(PlayerNum), so do this: ONLY SERVER SIDE modDatabase: Sub SavePlayer: Replace: Code: For I = 1 To MAX_CHARS with: Code: For I = 1 To MAX_CHARS Code: Next I Code: End If This will make the server saves only the char you had played, and on the account creation, it will save only the account information(3 or 4 lines) xD Simple and usefull. Re: SavePlayer Faster - Coke - 02-07-2007 Any side affects to this? Re: SavePlayer Faster - William - 02-07-2007 Without it, it will save all your characters although you are only online with one. Re: SavePlayer Faster - Coke - 02-07-2007 ooh, simple but meaningful fix - thankies 8) Re: SavePlayer Faster - Robin - 02-07-2007 Link it in with HighIndex and you'll only have to save 5 players a time ![]() Re: SavePlayer Faster - Rezeyu - 03-07-2007 Note, this makes you unable to delete chars. Re: SavePlayer Faster - William - 03-07-2007 I can still delete my chars, maybe I did something to fix it dunno. Re: SavePlayer Faster - Matt - 03-07-2007 I can still delete my characters too. I THINK there may have been an issue with it, but I added this so long ago, I'm not really sure. Re: SavePlayer Faster - Robin - 03-07-2007 I thought there was a problem with deleting characters anyway... Re: SavePlayer Faster - Rezeyu - 03-07-2007 When you delete a char, it clears the char, setting everythingk.. blank. Then it calls save player. So that it saves the blank data over the old data. But with this, I was unable to do that, because it checks if the char is being used. And in a menu, it's not being used. So it says that you have no currently playing chars, and skips the whole save. Me and SMChronos had the error. Re: SavePlayer Faster - Coke - 03-07-2007 Fix? Re: SavePlayer Faster - Cruzn - 03-07-2007 Fox Wrote:Fix?I use this: Code: Sub SavePlayer(ByVal Index As Long, ByVal cNum as Byte) Code: Call SavePlayer(Index, CharNum) |