Mirage Source
Dave's Binary tutorial - Printable Version

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Dave's Binary tutorial - Matt - 12-12-2006

Was just wondering, where is it? I can't find it here or on the backup forums. If anyone has a copy of it, could you please post it?


- William - 12-12-2006

All optimizations are found here:
http://ms.shannaracorp.com/forums/viewtopic.php?t=549


- Robin - 12-12-2006

Go look at Load/Save map.

It's just the same as that.


- Matt - 12-12-2006

Yeah, I know it's the same as that. But if I just copy that stuff, how am I going to actually learn it?

Thanks Will. I didn't think to look in that section. ^_^


- Obsidian - 12-12-2006

The load/save map is also if you want them all stored in individual files... rather than a single file. Not that it matters, i was just pointing it out. I actually prefer single files.


- Robin - 12-12-2006

Can I ask if it makes a difference storing each different variable, one after another

Code:
put, Player().name
put, player().w/e
put, player().data3

in the saving sub, or by simply typing

Code:
put, Player()



- Rian - 12-12-2006

Dave, I added the binary accounts the other day. (Well, I've tried to add it multiple times the over the past few days, finally got it to work right yesterday)

Anyways, I started working on the account editor, and realized that I have no idea how to get anything passed the first characters name to show up in my editor, and was wondering if you could give an example of how to do that Smile If you could show me what the code would look like from Characters name, to the sprite or something I'm sure I could do the rest of the editor on my own Tongue


- William - 12-12-2006

Is it okay if I use parts of that for my offline development system? Looks good.


- William - 12-12-2006

okay. just liked the way the info was loaded to the sheet.